The net result of the slow processor was they gave Sega a foothold in the market while weakening their own brand and destroying what had been a monopoly. The net result of carts was handing the market over to Sony, something which I'm not sure can ever be erased. We'll see if it works this time, but Nintendo's main concern isn't either sales or gameplay so much as profitability. Not a bad thing, but it's not likely the way to the top either. Agreed that Gamecube was the first attempt by Nintendo to compete technologically, and I think that's why we're seeing what we're seeing with Wii. It's not the PR spin that they give us. It's that nobody cares whether they have the technology or not, so they might as well not. That said, the improved technology with Gamecube did reverse the mass exodus of developers from the Nintendo camp... to an extent. Nintendo was still popular with the public and quickly passed Sony's sales in the US during the year after its launch (coming very close in total sales). However, developers had their minds set regardless of this, and they weren't budging just on the basis of a few strong months. The public eventually followed, after realizing that they weren't going to be able to get anything but Nintendo games on a Nintendo system.