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bbsin said:

BTW: I said nothing about GDC 08, the crystal tools annoucement was held at Austin GDC 2007, not 08.

 

 No, Crystal Tools was first announced at GDC February 2008. At GDC September 2007 the engine was still refered to as White Engine, and it was described as a PS3/360/PC cross platform engine since 2006. Wii support was not announced until GDC February 2008.

I was responding to the following quote "and it stayed PS3 only until they renamed it to Crystal Tools and added 360, Windows PC and Wii compatibility". It is a common mistaken belief among FF13/Sony fanboys that the White Engine was a dedicated PS3 engine until the GDC 08 Crystal Tools announcement, that the 360 version is a "port" of the PS3 version, and that the porting process will considerably delay the PS3 version. Some also think this will lead to a "dumbed down" PS3 version. However the truth is that the White Engine had evolved (or was evolving) into a 360/PS3 cross platform engine already in 2006, likely before the PS3 had even launched, and probably before any FF13 specific code had ever been written.

It's possible that early builds of the White Engine was aimed at PS3 development only, and that "It took them about a year to restructure the dev tools to run on all platforms", but I don't really see anything in Tanaka's statement that suggests this. He talks about "the development of our own cross platform middleware". He says nothing about adding 360 compability to an existing engine.