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@Dodece

The problem with that logic is that Wii Music actually adds a new dimension to "hardcore" gameplay, much more so than games in established genres (most notably FPS and RPG) that only add small new ideas to the concept of "hardcore" gameplay, which can take many forms.

One "hardcore" way to play any linear game has always been to speedrun. That is a very difficult activity best left to the most devoted and skilled. Any game with multiplayer offered another way to be "hardcore" - to do well against other people. There have been a few new ideas introduced over the years that create new ways to express extremely devotion to playing games, but mostly games caused little change.

Wii Music, however, adds a whole new way to be "hardcore" - by creating great music. That has almost no precedent (maybe mario paint, but Wii Music is pretty different from that), and is a much bigger step for a single game to take than, say, adding realistic physics to slightly alter approaches to speedruns. Of course I'm not saying it's the biggest change ever, but certainly from your definition (which I'm kind of guessing at, so correct me if I'm wrong), Wii Music is by no means making no progress for those willing to devote time and effort to a game.