Sporticus said:
That's fair, but also it never hurts to expand a genre and innovate the way its played. F5 showed us in Rouge Squadron III that you could leave your vehicles and fight on foot in frequent situations. GTA (unrelated to F5 obviously) also shows us the possibilities of such freedom in sandbox gameplay. That doesn't mean Lair should be like that or would have been any better if such an aspect had that been included, but the fact stands that there is no reason they couldn't have done it. Saying a game is "this" and you should only expect it to be "this" because of that is kind of defeatist and linear in both expectations and thinking. Why expect any new games to be anything other than a reskinned version of an older games then if that's your take on the matter. On a side note: If ground levels had originally been planned as Twestern suggested, then they were probably cut to get the game out earlier, possibly a decision made after the distress of the PS3's launch. |
Ground levels probably were not included because they are not as cool as...oh, i dunno...flying on a dragon.
The game also doesn't have a puzzle mini-game. Should it be bashed for that as well?
Saying this game is just a reskinned version of any other game ever is just ridiculous. It's quite unique in its own right.
As for some peoples' criticism of EGM not reviewing final code...they always review final code, unless the developer suddenly decides to halt production in order to fix the gameplay like Factor 5 has hopefully done.