By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Maybe not so much over the top as just plain over excessive. I've seen far too many films with far wackier, less plausible plots and dialog.

It makes you realize that video games have the potential for the most bloated dialogs due to the fact that cut scenes are often used as story filler/game expanders. They tend to be expanded and milked to increase overall play time in the opposite way film and television shows are edited to keep play length under control.

Not all that different from many novels that spend so much time on expanding prose that much of it starts to feel like overly descriptive filler to expand the word/page count.

I'm in the minority, but I was glad when more costly, larger production values resulted in such story based games being paced more like films with the addition of the main playable segments of the game, because it meant I didn't have to set aside well over ten hours just to see how the story ended.

Pacing is always a tough part of game design. You're never going to have what everyone considers to be an "ideal" length. Some want their value (won't buy a game if it doesn't give them X hours of entertainment) and some just want to be able to say they finished the game without it taking a major investment of time.