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Every game is developed on computers (some of those are not PCs, remember the PC definition), but every engine has different characteristics, like the console in mind.

Crystal Tools was created first with the PS3 in mind, Nomura himself said that the White Engine was created in the switch from the PlayStation 2 to the PlayStation 3 for Final Fantasy XIII and Versus XIII, and it stayed PS3 only until they renamed it to Crystal Tools and added 360, Windows PC and Wii compatibility...

The Unreal Engine 3 on the other hand, was made with Windows PCs in mind, and then they added full 360 support and a real inferior PS3 support until 2007 when Sony announced a partnership with them to optimize the Engine for the PS3; and now an unnamed licensee is trying to port the Unreal Engine 3 to the Wii...

As you can see, CT was made with the PS3 in mind, UE3 was made with Windows PCs in mind, then they added the rest of the support, but both of them are computer tools...