For indie game developers it is infinitely easier to start up on PCs. One torrent is all one needs to distribute the game if they really wanted to get it out there at any cost.
For developers in general, I can fully see why developers aren't porting to the PS3 (Valve explains this fairly well), but the 360 should and does have more ports. Also some games just won't work well on consoles without a decent amount of work on the mechanics so they would be manageable on consoles. That is also the reason why I don't like games that go to consoles as well. Some developers avoid mechanics which could work perfectly fine on a PC, but be horrible for consoles, thus we end up with a less satisfying game on the PC. Unreal Tournament is the best example of this. So many of the changes and mechanics in UT3 just scream CONSOLE in your face that it's disturbing. Epic completely ruined the UT franchise with UT3 imo.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








