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Kwaad said:

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Quake4 maps are 10megs+. I followed a project. Doom3 engine can do it. Or something to that extent where some of the best modders in the world, worked together to create a wide open city, that was alive. And when I say... Alive, I mean, people walked around, there were day/night cycles, and everything. On 1 map. If I recall correctly that was around 150-200 megs.

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Quake 4 (and virtually every PC project) never really worries about space. I'm actually pretty shocked how bid (and wasteful) so many PC games have become - its ridiculous. Its assumed everyone has gigs of available space, so speed/access always takes preference over size.

I'll say again - the ENTIRE of GoldenEye fits within 16MB. Its definitely possible, but whether they will take this route - pure speculation for now.

@lenardo - Nintendo will never force people to download a LOT of content anytime they want to play a game. It just doesn't make sense. At worst, I suspect a compromise where one level is available at anytime - and you might have to download another if you want to play it. But even that seems unlikely IMO.

 

 



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