Grey Acumen said:
5) that's a practice issue. Oh and I think I've found it, or something similar to ithat gamepad I was talking about. It's not the exact one I'm thinking abotu, but it's teh best example I van find lately
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Interesting design, but too small of an analog and the 2 buttons next to it only mean you will be pressing them by accident every time you move your thumb too far down from the looks of it. Also put your finegrs on the WASD and try to press any button above it and notice that your have to slightly move your entire hand, affecting the movement. Also on a seocnd look thorugh it seems the buttons by the analog stick are for jump, but how are you going to be jumping with your thumb when you are too busy controlling the character, but that can be maped to something else. Biggest problem I see with this is till the limitation of keys. Yes you can map the basics to this, but then what happens if you have 10 or 12 weapons on top of the many function keys? Usually the 2 most useful weps are the ones clsoest to the fingers but all the other have to be able to be selected within manageable time. I'm counting 18 buttons in total including the 2 thumb buttons, and if 10 or so are taken up by weapons then it won't leave enough for all the other function buttons.
I had a serious Deja Vu about writing this post.../.
It also appears that shio has arrived so this discusson is effectively as good as over.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835