By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Grey Acumen said:
vlad321 said:
Grey Acumen said:
2) except if you're standing still while looking around, there's a good chance you've already been shot. One would think that not having to stop would still provide a significantly harder target to hit.

5) um, yes, actually, I have done that, I often do that. It's called the nunchuck+ wiimote combo, or the Mouse + PS2 controller. I rarely ever bother holding them straight up. I could do it with my hand behind my back if I wanted to. The only reason I hold a standard dual analog controller with the sticks straight up is because you have to in order to be able to hold the other side comfortably. If your hands aren't attached together, then there's no real reason to hold it straight up at all, and it's generally more comfortable to hold your hands with palm down and thumbs pointed inward.

 

2) I think we can agree that with the mouse you won;t be just standing there, a quick jump and a jerk and you don't even lose momentum (even gain some in some games) or speed.

5) I did notice I played through MP3 with my arms sideways or upside down, but I also noticed that I'd fall off ledges much more doing that, or I'd get hit more often by the pirates.

5) that's a practice issue.

Oh and I think I've found it, or something similar to ithat gamepad I was talking about. It's not the exact one I'm thinking abotu, but it's teh best example I van find lately

http://reviews.cnet.com/game-controllers/saitek-cyborg-command-unit/4505-3146_7-31818303.html?tag=prod.2

 

 

Interesting design, but too small of an analog and the 2 buttons next to it only mean you will be pressing them by accident every time you move your thumb too far down from the looks of it. Also put your finegrs on the WASD and try to press any button above it and notice that your have to slightly move your entire hand, affecting the movement. Also on a seocnd look thorugh it seems the buttons by the analog stick are for jump, but how are you going to be jumping with your thumb when you are too busy controlling the character, but that can be maped to something else. Biggest problem I see with this is till the limitation of keys. Yes you can map the basics to this, but then what happens if you have 10 or 12 weapons on top of the many function keys? Usually the 2 most useful weps are the ones clsoest to the fingers but all the other have to be able to be selected within manageable time. I'm counting 18 buttons in total including the 2 thumb buttons, and if 10 or so are taken up by weapons then it won't leave enough for all the other function buttons.

I had a serious Deja Vu about writing this post.../.

It also appears that shio has arrived so this discusson is effectively as good as over.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835