Grey Acumen said:
1) I mentioned the mouse cause you keep mentioning it everywhere else. i just didn't feel like giving it it's own number, and your arguments have constantly shifted between "Mouse" and "we don't NEED 360 degrees of motion" and "cause I don't NEED it" isn't an argument about the one you use being better than the other. If anything, it implies that the one in question is better, not the one you have. 2) I've never had issue with it. Apparently that's one of those "practice" issue where you're better with whichever one you practice on. 3) Yes, certainly when compared to attempting the same thign with WASD keys 4) but in the meantime, the 1st guy is still getting shot, not just shooting at you unhindered, and if the second guy starts to get out of sight, you can always break off shooting at the first guy, but that's still more than you've accomplished with just strafing both and not shooting at all or shooting between them. 5) honestly, the quality of the video sucked. Furthermore, I think it's retarded to just instantly switch weapons anyway, I'm not using this as an argument against your hotkeys, I'm just saying that I perfer games where changing weapons actually requires some time involved, since, y'know you'd have to put one weapon away and take teh other weapon out in order to use it, rather than having them instantly dematerialize and rematerialize in your hand. Actually my real argument to yoru hotkeys issue is that there are analog controls that allow your fingers to rest on 9 buttons, which would still allow you plenty of hotkeys while getting rid of teh WASD setup.
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1) I mentioned the aiming again solely because you started bring up aiming and other crap which you bitch about all the time. I call it irony.
2) There is a good reason pros turn it off, and believe me, they get more than enough "practice."
3)/facepalm Now you are implying that the reticule will magically be stuck on the guy nomatter in which way you mvoe without your interaction? I believe what you are refering to is auto-aim here.
4) OK look, guy number 1 is in the middle of your scren and you are shooting at him, in both cases you are shooting at him, let's assume 120 degree vision. Let's put the 2nd guy at the very edge then. When they both shoot at you at the same time there is no middle ground for dodging while still keeping the first in your center. If you are dodging the 2nd guy and the 1st there doesn't exist a 100% strafe efficiency, the best angle you would be able to get on either one at the same time would be 75 degrees, a very very insignificant benefit in terms of degrees in general. With WASD you have 90 degrees on the one you are shooting and 60 degrees on the 2nd guys. A 15 degree difference is nothing, not with the hitboxes that player models have. In both cases a miss equates to one game step.
5) I read what you said abuot the PS2 controller and the problem remains the exact same as before. On the analog the only input control is your thumb and that's it. With the WASD you have 3 fingers. Even if you move one for 10ms you can still maneuver around with the other 2, you are only cutting your movement input by 33%. Now with your analog, not only does it take longer to do your combos, but you are also taking away 100% of the movement input while doing it. And I cann't properly attack your 9 button analog controller unless you link me a picture, as it stands I really don't see how you'd be able to use all 9 buttons and the analog without twisting your arm in funky ways.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835