Grey Acumen said:
1) Onyxmeth already answered this, I'm not comparing just keyboard to a dual analog, I'm comparing the wasd to a single analog stick, single analog wins. What point is there to moving at a speed between 0 and Max? Well, that seems pretty obvious to me, you see, I usually do only move at 0 or max except I don't ONLY move in straight ahead or left/right. There are 90 freaking degrees between straight ahead and left, and I feel it is perfectly reasonable to have access to all of them, as well as the other 3 sets of 90 that go between the 4 base directions and perhaps even the .5 degrees between them. 2) You used lock on? Why? If you had adjusted your options to teh advanced controls, you could have made your camera more sensitive to the camera and been able to turn quickly without moving it all teh way to the edge of the screen, which allows you to line up your pointer with teh enemy as they come into view. The only thing I felt was lacking from MP3 was some way to do quick 90 degree turns, but they could have used the motion controls to do that (if you point the wiimote at teh edge of the screen and flick teh wiimtoe in that direction, it gives you a quick 90 degree auto turn, 2 flicks = 180) 3) This I call BS on. Or failure, it's your choice. Are you seriously trying to tell me that you NEVER had your analog stick maxed out at any other position besides 0, 45, 90, 135, 180, 225 and 270 and 315 positions? You never had the analog stick at say 30 degrees? or maybe rolled it from 0 to the 90 position, thus hitting all this positions inbetween momentarily? Sorry, just don't see it happening, and even if it did, that just means YOU don't benefit from the analog stick, not that other people can't. 4) Go put on a neck and back brace, now run around outside WHILE looking at stuff. Every time you turn your body to aim at something you must move only at 45 degree increments. You either have to keep running straight ahead, or you have to run at 45 degrees only. Does this sound difficult? congratulations, you've passed the first step. Now take off the back brace, instead of the wasd keys representing your whole body, the analog stick will represent your lower body, assume that any direction you pick is striaght ahead, you can look around in any direction(aiming) while still being able to continue running(analog) in the same direction regardless of how you are facing(aiming)
you raise a good issue, except that usually is only for games that are designed for keyboard to begin with. When the game is designed for analog stick from the very start, the speed generally remains consistent through the entire arc of motion, you don't have slow downs and then speedups as it moves between points on the axis. Even then, that issue is easily negated simply by moving the control stick faster from one axis to the other. |
1) Why do you wanna move 5 degrees to the right while oging forward is my question? It doesn't move you out of the line of fire nearly as fast as a direct right strafe. You just end up being shot at and dead.
2)Because if it was the advanced setting the friken screen would not stop moving unless i had the reticule dead center, which never happens. Hard to enjoy the scenery when you can keep the visor still.
3)Why does it matter if I hit all the positions momentarily? I want to do a hard left not a nice graceful arc. The rest goes back to point 1), I don't see the need to be moving in any angles other than the 90 degrees when facing a person. Anythign else gets you shot or isn't enough advancement forward.
4) Please enlighten me, how exactly are levels different when made for analog sticks and not WASD? Any Halo/GoW/Reista/you name it shooter has had the exact same level layouts as PC FPS games. Also I'd love to see ANYONE pull off smooth transitions between their aiming and moving with dual analog sticks, such that they continue moving in a straight line as they aim around, then I want them to do that and jump.
@OP
There is no reason why you'd need slow movement in a FPS game. It's either max, nothing, or die.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








