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Kwaad said:

I like this thread. I hope your right shams. Stuff like that would be amazing! But I have to say this tho.

A High Quality 3D model, with animations, textures, sounds, effects, a few extra menu options, and some other assorted fun things. (a few new characters, and other nice stuff) Could easily reach 100-200 megs. 10-20x bigger than those videos. The video's were streamed off a Nintendo server. You never download the videos.

EDIT: A good example. Look at a MMO when they add a new 'dungeon' They usually range anywhere from 70-400 megs. And I'm not talking one of the 'beautiful' ones either, their more like 300+ for their 'added content'.

Point here is, a new level with Prime3 style graphics. (Say it took you 15 minutes to run through it) Would be I'd say at least 100-200 megs. Or almost a quarter of the entire wii's storage.)

Just pointing out the problem with this. (If they find a way to fix that tho, without me paying for it... That'd be great. :D

If they design for it, its actually quite easy.

A Wii disc can store almost 5 gigs of data - more space than Ninty has ever had access to in the past. So you cram heaps of extra textures, sound (etc) - anything that takes space up on the disc, and make the accessibility through the game.

The portal could be used to manage this extra content. Maybe you can only have one "piece" of content at anytime - with each mapping to a particular star location in the Metroid galaxy. With one being released / month, you play the hell out of each - then grab the next when it comes out. Just an idea.

I think you could design a level that takes no more than 10MB of data - compressed - for the entire level.

Its a bit painful - by then much of what happens on the Wii is. The point is it could work.

Lets not forget that the ENTIRE of GoldenEye on the N64 - fits within what, 16MB (just checked that figure). Take out most/all textures, sounds, player models, weapon models  (etc) - and you don't need a lot of space - for a lot of gameplay.

 



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