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ZenfoldorVGI said:
disolitude said:
ZenfoldorVGI said:
disolitude said:
Id give it 2/10 because its on DS which has to be played in strain-o vision.

However if someone makes a good nintendo DS PC emulator and I can play it on my TV...it surely gets 10/10.

I beat all the GBA castlevanias on my pc...and can't wait to do the same to these.

 

Dawn of Sorrow is the best Castlevania since SotN, and yep, I've played em all.

 

 its usually like that...first one would be best.

Like Circle of moon on gba was amazing, then harmony of dissen-something was ok...by the time Aria of Sorrow hit GBa, it felt really stale...to me atleast.

That was the first one on the DS so im sure new hardware gave the game new gameplay features and freshness...im guessing portrait of ruin wasnt as good...Im surprised this one turned out so well.

Yeah, me too. PoR was quite an ambitious game, but in making the worlds so large, they lost a lot in the level design department. Dawn of Sorrow, on the other hand, was the first Castlevania since SotN that felt as maticiously planned from the get-go. That said, PoR had by far the best story and combat system. It also has Richter, fyi, lol.

This game might have actually surpassed Dawn of Sorrow, however, it appears.

 

Thats sweet...

You being a castlevania expert may be able to answer me this...How come symphony of night starts with Richter battling dracula...I have always been told this is supposedly a replaying of the "Final Stage" in Castlevania Bloodlines.

However, Bloodlines did not have Richter but John and Eric no? Dracula X on the other hand had Richter. Is it Dracula X ending that SoTN begins with?