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ilovetogame said:
mise,
i actually agree with everything you said. especially number 5 about rpg's. i think thats a great idea. actually number 1 i don't entirely agree with, but i agree that games that make you choose your character traits like bioware games could be done better.

Yeah, they could. It really annoys me, especially in D&D-based games which have 9 different alignments on 2 axes: Lawful->Chaotic and Good->Evil. When the game is built to acknowledge only two of those properly, it dampens the games immersion, becomes annoying and can actually hurt your progress if you're character is heavily dependent on his/her alignment. Ie. in Neverwinter Nights, the game is actively pushing you to become either Lawful Good or Chaotic Evil, at least in the official modules.

I can understand this design choice if you're playing something like Knights of the Old Republic where everything is sharply split between the Light/Dark sides of the force, but everywhere else it feels really out of place and redundant.

 



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