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.jayderyu said:
Now of course many WRPG aren't any more RPG than JRPG, but give more of an illusion of an RPG. NWN main story is not an RPG, but is a Freeform APTG. NWN2 does a better job, becuase there is more influence and interaction. KoToR by the same reasoning borders the line. While KoToR 2 just crosses the line to an RPG.(Notice how the part 2s are from Obsidion which have members from Black Isle. BI the RPG division of Interplay. Interplay creating Fallout.)

Fallout, Dagger Fall(haven't played Morrowind or Oblivion), Sea Dogs*, Mount & Blade* are the only WRPG that I could easily classify as RPG. They let the player control the show and how well they control the show depends on the avatar abilities, not raw player skill.

The character depth and interaction of KotOR1/2 are pretty much identical and your choices have about the same weight on the story in each (Light or Dark for the most part).  Even some of the characters in KotOR2 are almost clones of ones in KotOR. 

And despite mentioning Black Isle you don't mention Baldur's Gate, Icewind Dale, or Planescape Torment.  At least two of which considered by many to be among the best computer RPGs of all-time.  Of course, pretty much any game built with the Infinity Engine was destined for greatness in that time period.

You can make lots of big statements but your claims end up pretty shallow if you don't have the knowledge to back them up or your premise is wrong.