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I've noticed this before (the whole achievements craze worming through the industry), but I think it's sad that so many people require rigidly defined arbitrary goals to achieve in order to have fun at a game.

Sounds more like work to me.

In Wii Music, your goal is to make music which sounds good. But because there's no big splash screen that says "You're Winner!", so many people just aren't interested in trying to achieve this. How is a program supposed to know what good music sounds like? Why do people need the approval of a program to validate their play?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.