| Millennium said: JRPGs use the same close sense of perspective that other kinds of RPGs -tabletop, WRPG, and otherwise- do. Almost every game involves the user controlling an onscreen character of some kind, but RPGs of all stripes pay particular attention to putting the gamer into the onscreen character's shoes: in particular, trying to make the player feel what the character feels. |
Does that have anything to do with Sakaguchi making Lost Odyssey(and Cry On) make players cry at certain scenes in the game? If yes, I know what you are talking about.







