SaviorX said:
I believe the Saturn was difficult to develop for because it used a different kind of shapes when designing characters than other systems (quadrilaterals instead of triangles) did and it added a second processor to one-up the Playstation. The chips they had in there didn't even really work well when added together anyways. With that problem, it wasn't getting as many games as they wanted to and the PS1 beat them out. By the time the Dreamcast came along, 3rd parties were mad because they had to develop for a new system when they didn't even get a handle on how to develop on the one before it, abandoning Sega. The lack of 3rd party support coupled with the strength of the PS2, led to Sega's "demise". I know a little. |
It not only was difficult to develop for.....it just was too expensive to produce. At launch day at least $500, if not $600. Sega could blow a few hundred million dollars on it and sell some million Saturns with a dramatic loss and that was it. After 9 mio. Saturns they had to pull the plug. The Dreamcast on the other hand was very carefully and well designed. It would have deserved a better fate, but Sega already was too weak because of the losses due to the Saturn.







