illuminatus said:
LOL :) If you really don't unterstand why Sega had to stop the Saturn as soon as possible you probably aren't understanding much in this industry ;) When EDGE-magazine opened the Saturn the first time and I could count more than 20 chips on those boards i almost fell off my chair, knowing that this machine is finished.
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I believe the Saturn was difficult to develop for because it used a different kind of shapes when designing characters than other systems (quadrilaterals instead of triangles) did and it added a second processor to one-up the Playstation. The chips they had in there didn't even really work well when added together anyways. With that problem, it wasn't getting as many games as they wanted to and the PS1 beat them out. By the time the Dreamcast came along, 3rd parties were mad because they had to develop for a new system when they didn't even get a handle on how to develop on the one before it, abandoning Sega. The lack of 3rd party support coupled with the strength of the PS2, led to Sega's "demise".
I know a little.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."







