Well, I have clocked in a couple of hours of Sonic now - and can completely understand why it hasn't "captured" popular perception. The game is way too hard to get into - the controls are quite complex - and there is a long/complex training system you *have to* complete before you get into the game itself. I think this is a terrible mistake - and there is no real reason why a couple of simple levels could be accessible before all the training. I also think the "intro" (2D sort of comic style) looks terrible, as is the story.. the humour.. etc. Luckily the game itself (once you get to it) is pretty decent - with the first level leaving a feeling of "Wow" in your mouth once complete. I guess what is saddest of all, is that this game is "the best" Sonic game (of recent time). Sega should contract Miyamoto (or any half-decent game designer) - even a couple of hours would fix all these obvious design flaws.
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099