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The idea behind the E3 demonstration was to showcase the multi-player aspect (family) with players who seemed almost entirely unfamiliar with the product itself, implying that ANYONE can just pick up a controller, start waving it, push buttons and make the music react accordingly.

Plus, they were dealing with time constraints that essentially led Nintendo to completely neglect to demonstrate how the program actually functions.

So, yes, it did demonstrate that anyone can just pick it up, much like Wii Sports, only it failed from the standpoint that it only made the product look awful.

This tutorial/demonstration video is informative and appears to be a pretty good indicator of what the final product is actually about.

Unfortunately, there is still no score or gauge to measure performances, the visuals are reduced to basic Wii/Mii graphics, and lastly the track selection, arguably the most important part of any music game appeals mainly to Nintendo fans with a handful of broad range pop tracks and license free tracks thrown in for variety.

Throw in an option to pantomime along to any user defined musical tracks and Nintendo would be on to something, barring the Wii/Mii visuals, which simply don't go along to many types of music.

Personally, I've never felt the need nor desire to play Nintendo theme music on a real electric guitar or keyboard, and Wii Music changes nothing.

But for anyone interested in pantomiming a Jazz, Blues or Rock style rendition of the Zelda or Pikmin theme with an oboe, cow bell or soosaphone, Wii Music may just be the thing for you.