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Kyros said:
Realistically, there is nothing about the PSP, PS2 or Wii that means that they couldn't make a great game with the same premise of the HD versions of the game


You mean apart from the fact that the Wii has less power for physical effects, graphics etc. They cannot use the same third-party technologies like Graphics Engine, Havoc or Euphoria because these need more power, they have to design levels, characters and environments with less polygons and therefore less details , may have problems creating the same view distances and therefore level sizes ...

There is no single thing that cannot be done on the Wii but there are overall less resources available so designers will have to cut some things.

(And they are cheap bastards and would rather port the PS2 version than to make a proper job)

I think we're talking about two entirely different things ...

If you look at games from the previous generation the all were designed around the limitations of the systems' hardware and yet very few good games ever felt like the hardware was limiting them. Resident Evil 4 (for example) is broken up into hundreds of tiny rooms in order to devote the most resources towards producing the best looking visuals possible, but you rarely feel like the world is segmented in a particularly bad way.

The problem with a lot of these ports is they look at what can not be done on the Wii and then look for a way to "fix" that rather than looking for what can be done on the Wii and implement that.