Words Of Wisdom said:
No, no , no! Sonic was about as little back-tracking as possible. You run through the level fast, get to the end fast, fight the boss fast! You don't stop to explore every inch of the level on a single run-through or you run out of time and die. The goal in the original games was to get to the end before you ran out of time and get a lot of rings. The reason Sonic games were fun to replay though is because there were usually half a dozen different ways to get through the level, secrets to find, mini-games/stages to run into, etc. Unlike a Mario game where you might stop and explore the entire level before going on, Sonic was made to be replayed over and over. ^_^ |
I don't want to sound rude but have you played the original games? I know you did since you asked other people but let me remind you something. You had 10 minutes to complete the levels in Sonic while you had about 4-5 in Mario games. Sonic games were not about going fast. Most of the time, you would go rather slowly because there were a lot of obstacles and enemies on the screen. It's just in a few parts of some of the levels where you would go extremely fast.
Mario levels have always been more linear and shorter with a few secret passages hidden. Sonic levels were huge and nonlinear so it's true that you had to revisit them over and over again.
Personally, I'm not really interested in Sonic Unleashed because it seems to be a bit boring. I'll try it though. We'll see.
How many cups of darkness have I drank over the years? Even I don't know...







