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Millennium said:
Evocation said:

Ah, but whats the difference between my charater saying" ok, i'll go run along now and kill the big bad thing" and him saying nothing..

I'll still get pushed fowards to killthe big bad, it make no difference if i fill in the convo with my thought of telling the person to take a jump or gun ho.

Gameplay and storys no matter which way are almost impossible to tell a sotry though, because it's visual, text and sound by which we get the story.

If your saying Games just souldn't tell storys, then you just end up with MMORPG's >.>

If these are the only ways you absorb the story from the game -and, for that matter, if you require all three to have any effect on you- then you really do deserve pity. You're missing out on so much; so much, all because you either lack the capacity for or have not developed skill in using your own imagination. It's basically the same general idea as reading comprehension, only applied to other media: games, movies, music, or whatever. It's a skill. Learn it, and you will experience gaming (or other media, as appropriate) on levels you've never dreamed of.

Games should tell stories. But they need to tell stories like games. Movie-based games and game-based movies never turn out well, because they're trying to tell a story designed for one medium in another.

 

This is exactly why I hate this argument.  Everytime I have seen the debate you have one side saying "well y'know there are different ways of telling stories, and I happen to prefer a JRPG style with a linear story that you play through like a book"

While the other side acts so fuking high and mighty like they read and play games on a whole nother level and JRPG stories are simply pathetic.  Pisses me off to know end.  Some people don't want to use their imaginations and would rather be told the GD story.  Learn to live with it.



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