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Evocation said:
Fable one, GTA3 both had your character not talking and because of that i never felt any real bond or personality from the character itself. in the end even without talking you still following the script set out as a mute.

And it never once occured to you to immerse yourself in the story, to fill in the dialogue with that of your own choosing, as you're meant to do in mute-protagonist stories?

I pity you. I pity the atrophied process that passes for imagination in today's gaming public. People have been immersing themselves in games since the NES days, yet modern gamers can't do it for anything without the crutches of photorealism and voice acting.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.