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The Street Fighter series was the first game to really popularize gratuitous complexity: the trend that drove all demographics but one out of gaming during the 1990s. It seems that Capcom was not only aware of this but capitalized on it as the series grew.

If Capcom has chosen the next mainline title in that particular series to represent coming to its senses concerning gaming for everyone, then it may be the best thing to happen to gaming in years. Gaming for everyone is not watered down; nor is it casual. It's just sensible game design.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.