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lapsed_gamer said:
 

Why this Nintendo fan is vocal:

Initially I and most other Nintendo fans I noticed were outspoken about the sales. This is possibly because we are used to games not selling as much as we think they deserve. They make profit, but undersell games of lesser quality. LBP could fit into this category if it sells < 2 million. This is much better than the Wii games, but to many LBP fans and to me at the time it would have been disappointing. I stated many times that I wanted the game, but wanted to be realistic as to its success.

Now (like you admit) the videos that we are seeing are not good examples of gameplay, but we are constantly told that if we like Mario we should like LBP.  If that is so, show us why. Remember, the Wii owner likes gameplay.

 

I can understand why non-ps3 owners are put off by LBP.  I think most of the "hate" is due to this ungodly amount of hype generated in the forums.  I do not think this game will sell much more than 2 million copies within the year.  For a 30 member development team, this would be a huge success.  Like I said in my previous post, I have not seen any videos that actually demonstrate game play.  The videos that get attention are more like tech demos.

For those that have not played the game, Sackboy has the ability to jump, run, pull, push, and emote.  The tools within the level creator allows people to create objects/levels where Sackboy can swing, climb, shoot, fly, etc.  Like Mario, Sackboy himself is limited in what he can do, but the environments provide him with substantially more capabilities.  Although I am creatively challenged, I the level creator is a lot of fun to work with.  I doubt many of my levels will be published but I thoroughly enjoy making them.

I really think that Sony will follow the Rock Band model with LBP.  I wouldn't be suprised to see custom 3rd party levels published to the store weekly for purchase.  These levels would be inexpensive to create using the tools, and would provide additional revenue streams for the IPs. 

 



Thanks for the input, Jeff.