Riachu said:
Sales wouldn't have been much better(for a low budget game, sales were actually pretty decent) even if the game was on the PS3 and 360. You see, the game's "unique" humor and anime art style(which BTW is very good) would have still prevented the game from being a smash hit. I doubt MNH2 will get a big budget since Grasshoper is not a big enough developer to suppose a large budget.
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I want ya to go get a dictionary and look up he word sarcasm. Either that, or I have to ask you to read my whole post before responding.
What does it take for a game to sell well? Does it have to sell 5 million? 1 million? Why are these the numbers for a game selling well? What intrinsic value is there to selling that specific number of games? The sales of a game cannot be arbitrarily deemed good or bad without first considering the budget. If I spent $10 developing a game that sold 1,000 copies at $50 a piece then thye sales would be considered phenomenol. The game sold extremely well. It sold so well that Grasshopper threw a party to celebrate its amazing sales.