bardicverse said:
I doubt Im making my fellow game developers look bad by telling you what some people out there are trying to do. I already know of the easier process if someone really wanted to kill a machine, which just is a matter of shutting a cpu fan down, turning off the alarms that warn of overheating and the alarm that shuts down the machine when it overheats. Oven box syndrome. I'm just saying what I've heard people discuss on the topic of anti-piracy measures. The worst part of this is that you wouldn't be able to trace the issue to the point that you could prove a company nor person did indeed fry your computer. Yet I digress. I already made my point in another thread on how piracy only hurts gamers in the end, and I think we're on the same page there. A better question is this - would you pirate a game if it were only between $10-$20 to buy?
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Ok, now you're just making yourself look bad. You should know that anything with software can be replicated under the correct conditions you should ask your QA team maybe they can teach you a few tricks. Since you're not very quick on the uptake and so I'll try to explain why it is not a good idea a bit more slowly. The point I was trying to make, which you obviously (obliviously?) missed is that when you develop technologies that maliciously cripple a pirates computer is that you would end up in a heap of trouble and your company will shut down faster that you can say "damn you pirates." And you pay for bad reputation for the rest of your life.
I am not disagreeing that piracy does not hurt the industry, it does. What I'm explaining is how the publishers can sell more games by finding a sweet spot that everybody could afford so that they would not have to turn to piracy to play games. And yes if a game was 20-10 we would be seeing wii-like sales figures in games, and it would generate Movie-like revenues which is only $5-$10 a pop but ends up generating $50m to $100.
$60 may have made sense back when this generation was just starting with customers under a million, but at this point they can make a killing if they actually found the price point where everybody agreed they'd buy at launch date.