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dib8rman said:
Twilt how did you like my wolf ;) That was actually my first time using him, I just mimic'd what I saw you do. (I've actually never picked wolf before.)

Lol, you obviously haven't been looking close enough >.> For one, I rarely ever use front smash anymore, there are only a few reasons you should use it. To punish a roll, punish bad spacing, anti-pressure, and after a Bair/Dthrow at low percentages. Any other way you can just sheild and grab/counter. Down smash is saved for KOs or to give you space by punishing. The only way you should be using up smash is for a DACUA, any other way you would be better off doing an aerial. Also Wolfs smashes fail as approache methods, really only DACUA should be used for something other than a follow up or punish, and that's only sparingly. Honestly, you should only be using Wolf's smash to punish and KO, which is mainly the reason why I do them so much against you :P(it is getting worse to do this though)

Almost all fighting should be done in the air. When using Bair you have to pay attention to your spacing. You also use Bair as a pressure and walling tactic. ACFairs are also good for approaching and leads into combos at early percentages. Uair is used on opponents above you and also combos at low percentages. Dair is a good spike, but to be used sparingly.

Try doing Wolf's tilts though sometime, Dtilt and Ftilt are good spacing moves and are good follow ups. Blaster is used whenever your opponent is away from you or off the stage. You can also follow your lasers with a DACUA to punish mindless dodges. Try to grab as well. Grab whenever the chance shows (i.e. seild, follow up). Your Dthrow is your best throw. At low percentages it leads into a D/Fsmash. At mid percentages you use it as a tech chase. It also has a semi spike momentum so it is good used close the edge. Fthrow can be followed u by a DACUA and a spike over the edge. Bthrow can be useful against idiots and people who are expecting another throw to make them DI wrong.

Once you get off the stage keep your aggresiveness. Blaster dangerous opponents and Bair everyone else. Dsmash KOs characters who don't sweetspot them edge well. Also try to spike every once in a while. Auto-hug to edge hog. If you opponent is on the stage and you are hangingon the edge there are a few things you can do. Scar/semi scar, this is DIing away from them edge and Wolf Illusioning back causing you to go through the stage and sweet spot any one who gets hit. This can only used on stages with ledges like Smashville and Frigate Orpheon though that lay on a specific angle and have  no lip. You can also DI away from the edge, DJ, blaster while DIing back.

And what was with that reflector shit, lol :p You just ran up to me and used it, lame. His reflector has three main purposes. shine spike, reflect projectiles(best reflect in the game), and combo breaker/counter. Against character like Fox, Falco(UpBs), DK, etc. with lame recoveries you can jump in and shine them under the stage. To keep in mind whine shining that reflector has invincibilty frames during start up. How is this useful? It means you can avoid damage, then immediatly counter. This means it works as a great punishing tactic. If someone is trying to follow up or trying to do a predicable move, SHINE!

Just remeber though, Bair is Wolfs best friend, use it from approaching to KOing, to spacing. Blaster your tool against campers/turtles or people who just space themselves out too, much. However you need to fit other attacks into your game as well. AAA, Dtilt, Ftilt, ACFair, DACUA, reflector, Fsmash, Dsmash(KOs), and Uair are all great moves you should use. Experiment, and be aggresive, that is all ^__^

 

Oh and by the time I left you did seem to get better at not rolling :)