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@ selnor

I could talk all day how the memory of the PS3 holds it back


Of course that's the case for any console or computer. Be that the 360, PS3 or NeoGeo.

However the Blu-Ray storage space is much more important as well as a default harddrive (reading speed) for the long run vs the 360. The NeoGeo had very little RAM to work with compared to other systems of its time (look into it vs PC gaming), it's more about how fast you can move data around for a console than how large pieces of data can be, which could just as well be broken and processed in smaller parts.

If you come from a PC-only development background I can easily understand it if you believe the PS3 has critical memory roadblocks, but if you come from a NeoGeo, c64, Amiga, etc expert development background you will see an ocean of memory and endless opportunities to enhance data structures, processing tactics, etc. Audio and textures data usually take up the most memory space (not executables!), yet PS3 games like MGS4 are coming out for the PS3 with supreme 7.1 lossless audio and top quality assets.

Like I said some time ago I think Christmas 2009 this whole PS3 vs 360 debate will be entirely obsolete (with regard to exclusive games as well as multi-platform titles).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales