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SHMUPGurus said:
Rainbird said:
SHMUPGurus said:
Rainbird said:
SHMUPGurus said:
Oh! Nice mud effect! I wonder if it sticks on armors though? THAT would be an amazing step in computer graphics (not already-generated textures that change to ''muddy'' pants after a while, I'm talking about interactive mud or something of the sort that stick in different places everytime)! =P

I'm pretty sure Motorstorm had exactly what you are describing, so I don't think it is unrealistic that this will have it as well :)

Hmmm, indeed. But Evolution Studios isn't Guerilla Games. :/

 

True, but both of them are Sony 1st party developers, so thinking Guerilla got a hand with it from Evolution's tech isn't unrealistic.

Sometimes, I don't know if they really share ''engines'' between first-party developers. There must be some contract or something that tells them they have to (if necessary) though, but I wouldn't know.

I mean, Insomniac Games should have taken Guerilla's engine then from the beginning (not saying theirs is bad though)! o_O

 

Insomniac are constantly upgrading and adding to their own engine. It's basically a constant work in progress.

They've added detailed water effects/physics to the engine and a greater draw distance in the jump from Ratchet to Resistance 2 for example. The jump will probably be just as impressive for their next game. I guess they're probably most comfortable working with their own tools and code.

I wonder what the next Ratchet game, running on the Killzone 2 engine, would look like...