SHMUPGurus said:
Sometimes, I don't know if they really share ''engines'' between first-party developers. There must be some contract or something that tells them they have to (if necessary) though, but I wouldn't know. I mean, Insomniac Games should have taken Guerilla's engine then from the beginning (not saying theirs is bad though)! o_O
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Insomniac are constantly upgrading and adding to their own engine. It's basically a constant work in progress.
They've added detailed water effects/physics to the engine and a greater draw distance in the jump from Ratchet to Resistance 2 for example. The jump will probably be just as impressive for their next game. I guess they're probably most comfortable working with their own tools and code.
I wonder what the next Ratchet game, running on the Killzone 2 engine, would look like...








