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bardicverse said:
@ OP - I choose option 3, and a part of a 4th option

The games sell as long as they're of reasonable quality, but the fact that xb360 development is based on Direct X, its easiest to port to from PC development. it takes the hassle off of the programmers this way.

There's always this fight in dev studios:

Team lead - wants to be creative and make something with unique gameplay - pushes for Wii development

Artists - want high end graphics to flex their muscles - push for HD consoles

Programmers - want to get their part done as quickly and accurately as possible - push for 360 development

Audio team - want to use up gigabytes of space for huge soundtracks, need tons of space to store it all - push for PS3 development for Blu Ray storage allotance

 

Studio manager: make it multiplatform, cater to the lowest common denominator and release for everything under the sun.

 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).