Bitmap Frogs on 02 October 2008
| bardicverse said: @ OP - I choose option 3, and a part of a 4th option The games sell as long as they're of reasonable quality, but the fact that xb360 development is based on Direct X, its easiest to port to from PC development. it takes the hassle off of the programmers this way. There's always this fight in dev studios: Team lead - wants to be creative and make something with unique gameplay - pushes for Wii development Artists - want high end graphics to flex their muscles - push for HD consoles Programmers - want to get their part done as quickly and accurately as possible - push for 360 development Audio team - want to use up gigabytes of space for huge soundtracks, need tons of space to store it all - push for PS3 development for Blu Ray storage allotance |
Studio manager: make it multiplatform, cater to the lowest common denominator and release for everything under the sun.








