Torillian said:
You're making a decent number of assumptions here. First off, even if your 90% figure that you so obviously pulled from whence the sun don't shine is true, that's assuming that there will never be any advertisement for the game. Second, the idea is that the game appeals to both casuals and hardcore. Casuals can play games on the disc as well as online, and hardcore can try their hand at creating their own level. |
I still don't believe that LBP will be the casual magnet that PS3 owners want it to be. Casuals are not the kind of people who are drawn to the idea of spending 24+ hours (whether continuously or over several days) to create a good level, nor do they typically search through and dowload other users' created levels. They want to pick up the game, play it a bit, then put it down until whenever they next get the urge to play. Effectively they will be limited to the levels on the disc, and from the videos I've seen the actual platforming does not look terribly fun. Sackboy's movements seem sluggish and imprecise, as opposed to the quick, crisp controls that made Mario into an icon.
LBP will sell well to the base, but in the end it will fall short of fanboy expectations. Fable 2 will have no trouble equalling Fable 1's mark, and will eventually surpass it by a great deal - first week and lifetime.








