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disolitude said:
The_vagabond7 said:
disolitude said:
@ okeydokey & The_vagabond7

Ocarina, mario 64 etc definetly aren't technically visually stunning anymore...but they visuals dont harm the classic gamplay. I was looking forward to playing this on the VC as I never could before but the visuals make the later levels hard to play as you can't tell what you're shooting at.

 

Sorry, Not once did I have that problem. All the enemies are clear and distinct. I never had a problem figuring out what was trying to kill me, and what wasn't.

This is what the first levellooks like...and it only gets more action packed form here. My feeling was that the game goes for visual overload on a system that can't handle it. Maybe if you played it back then and the replayed it now this looks clear...

 

 

? That's perfectly distinct and clear. Can you not tell which are the enemies and which are the flaming structures in that screen? And I never played it til the virtual console.



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