RolStoppable said:
I beat the game. All phases of the final boss were incredibly easy even though I ran from nearly every battle after being close to halfway through the game. There was no need to use items and I finished off the boss in each phase in either one round or two. The ending was lame and the credits of the game consisted of the Bioware developers patting themselves on the back for making such a great game. No, I am not joking.
What I learned from this game is that regular battles serve no purpose in RPGs other than pissing off the player. Just playing the sidequests and beating the bosses is sufficient to gain enough experience points for the final confrontation. Boss battles are totally easy, but regular enemies can kill one of your characters with two attacks and have lots of different unfair moves you can't do anything against. Things like:
1. Getting revived after each round of battle. 2. Using "dodge" and become impossible to hit. 3. Blocking your attacks while simultaneously hitting you, this move comes out of the blue and is completely random. 4. Having regular attacks that hit two of your characters twice. 5. Having several hundred HPs which get refilled completely if they hit you with a regular attack.
The game becomes more enjoyable and less frustrating when you realize that you don't have to fight any regular battles which brings up the question why these battles are even in the game if they don't have any purpose at all.
There are so many things wrong in the battle system, level up system and money system of this game that it's hard to believe that Bioware is known for quality RPGs. Well, I never liked any of their games, but apparently others love them.
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Bioware was probably forced to rush this game out to store shevles. The game is very easy because the game is aimed at kids