grandmaster192 said:
I just don't see it. Outside of mini-games, what exactly does the Wii-mote improve? How does it improve Action-adventure games, Platformers, RPG's, ect? I have yet to see it even from 1st party games.
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Well, let me go through them individually with current examples available.
Action Adventure: Twilight Princess was a great example of the new control scheme being put to work in action adventure. Aiming the bow with the wiimote, slashing the sword with it, using the nunchuck to shield bash with a mimicked motion. Honestly the controls were near perfect. When I go back to play the old 3D Zeldas the controls feel clunky. Or look at games like No More Heroes where you use the Wiimote to slash the beam katana (light saber).
Sports: Kind of self-explanatory, but Wii Sports and Madden show these clearly.
Platforming: I'm guessing you didn't check out the Mario Galaxy video, but the motion controls looked fun and intuitive. Of course we can't really judge a game that's yet to be released, so let's just wait and see.
Shooters: Same deal with Galaxy. The controls look great in MP3 with everything we have seen so far (and were certainly incredible in RE4, though that is a very unique game), but it's too early to judge since the game isn't out yet.
RPGs: There are none out except Super Paper Mario, which didn't really use them (because it was a Gamecube game released on the Wii instead). Again, it's something that we would have to wait and see for. To be honest I think the RPG genre is the one least likely to be changed by motion controls.
Racing: Like sports, it's self-explanatory.
Fighting: I know this is kind of a niche example, but Dragonball Z Budokai Tenkaichi 2 made great use of motion controls. I say this is a niche example because they were used to mimic the extravagant gestures the DBZ characters make. It also uses an over-the-shoulder camera angle. You won't see this in most fighters, so it's not really an example that will apply to many fighters. SSBB gives multiple control options, so it obviously won't be necessary in that game either. I could see the fighting genre remain relatively unchanged.
Mini-games: Self-explanatory.
RTS games: This one isn't mentioned much, but the Wiimote could be the solution to the problem of clunky RTS games on consoles. Nothing out to prove it though, so it's a wait and see.
Sim Games: Here is where you get some more depth in it. Take Harvest Moon for example: using the wiimote gestures to move and manipulate your tools. That really adds a lot to the experience of a sim game.
I think you just need to be a little more creative and open minded to see what kinds of effects the Wiimote could have on the industry in the long run. It's not going to change every single thing in gaming. I don't think anyone is going to tell you that. There are still many classic style games on the Wii. It is however adding a fresh new way to play things, and bringing a lot of new gamers and lapsed gamers (who dropped out of the industry due to lack of change) into gaming. It certainly isn't the doom of the classic game style.








