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Paul_Warren said:
"I think that the wii will reach a saturation point when it has a install base close to 100 million. The only reason why the ps2 sold so well was because of it's high failure rate."

I guess having by far more games in the 7.5-10 range than any other gaming system except for PCs had nothing at all to do to with its success.

 

Your comment really doesn't dispute what he said ...

With all consoles (including the Wii, PS3 and XBox 360) after the initial waranty period has expired there is a certain percentage of systems that are being bought because someone is replacing their broken system. Some of this will be caused because moving parts (in optical disc drives) can wear out, or because an individual did something which damaged their system. Eventually, if a system becomes popular enough and lives long enough, most new sales of a system would be from people replacing their broken system (which, I suspect, is what is happening with the PS2 now).

The PS2 was never a particuarly well built system, and Sony settled a class action lawsuit out of cort related to the PS2's high failure rate. It is impossible for us to speculate how many PS2 systems sold represent replacement systems, but I don't think that the assumption that 1/4 to 1/3 of PS2 systems sold were replacement systems is all that unrealistic.

 

Beyond that, as the Wii demonstrates, the majority of consumers don't care about review scores and they buy the system they want because they want it ...