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Interesting.

My initial thoughts on this whole mega-texture concept (everything effectively has a unique texture), is that it would kill any device without a harddisk. Moving around would require constant streaming of new textures.

Makes me think its more suited to the PS3 than 360 - although most 360s running these games will also have harddisks.

Also explains why it consumes so much data storage space (i.e. BluRay).

Wouldn't work effeciently on a Wii - but would on a DS (as accessing data on a cart is much faster than hardisk). Of course small cart sizes and texture caches might ruin the day.

I'll have to look into this more.



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