Bitmap Frogs said:
Dude, I hate to burst your bubble but you've fallen prey to marketing. GT has never been made with the goal of simulating real car behaviour - there are several youtube videos you can check where the game's faulty physics are exposed. GT (and Forza) car behaviour models are made with the goal of being fun, accessible and provide a make-believe realism feeling to immerse you. A real car simulator wouldn't sell half what those games sell because real racing simulators are difficult and frustrating. All those events you speak about are cross-marketing events set up by pr. The car maker gets exposure to the playstation audience, GT gets to mingle with the automotive industry, both brands score a win. Heck, Microsoft set up several of those as well back when Forza 2 was close to release. You don't need a "real driving simulator" for that to happen, just a competent PR team. A twelve year old kid who's never touched a real car can load up GT or Forza and in a few months he'll be scoring top times. Real race drivers need years of practice to approach those times in real life. If you really think handling a two ton v12 is anything similar to what GT or Forza "simulate" I have a bridge to sell you. If you want to play a much proper simulator, I'd suggest you check out ww.lfs.net. Gotta warn you, there are no marketing dollars spent on LFS to convince you that it's the real deal but it's closer than whatever you get to play on a console. What GT has always gotten right while Forza still struggles with is in transmitting the passion of racing. Both Forza games are much drier than any of GT's iterations. Now that's a very important merit - but it has nothing to do with any supposed realism.
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The entire point of this debate isn't to prove whether or not Forza and Gran Turismo IS just like real life, it's to figure out which game is MORE spot on in terms of car detail and accuracy. There are plenty of options in GT that can make the game as realistic as possible, but most people wouldn't have any fun because of the limits "realism" really offers. This is why the options in GT are always set as FAR away from "simulation" mode as possible. When GT is being developed, PD makes each cars' details as realistic and clean as possible, then they tweak the gameplay elements (such as driving aids) to make it accessible to the mainstream audience. With that out of the way. No, I have not fallen prey to marketing at all. I do realize that alot of the car manufactures let PD test their stuff early as a way to market their cars, it makes sense since GT has always sold the most. But what does that matter? This only that shows is that GT has better relationships than any other studio. Add it with the fact that PD spends more time and man power on their car models than anyone else and you'll have the most detailed/ realistic cars on the market. Also, I'm not talking about auto events where either Sony or Microsoft actually have their booths set up and running for marketing. Just talk to some of the fans there, the guys that are considered to be car enthusiast will typically recognize the accuracy of the subtle details that GT portrays for their favorite cars.
About LFS. c'mon. You really think I don't already know about this? LFS is basicly like GT4 with all the driving aids turned OFF. The cars themselves are NOT as detailed and accurate as GT's, they don't have the man power to get almost every detail right.








