As I've said before. Spam smash attacks, and you will not KO. Then you'll have to /sigh again because I'm at 200% and not dying from an up-smash hit.
Mind games are only mind games if they're not expected. That means rare usage of an attack and/or maneuver in an unusual way. Your goal is to catch an opponent off guard. Not make them prepared to shield whenever you take a certain stance.
Just becoming Zelda isn't a fix. You'll still have to work to KO me because I'm NOT just going to let myself be hit.
Also, the needles carry only about a 2 frame hit stun. Don't expect them to completely open me to attack.
Sheiks tilts should be used and abused to racking up damage, as well as her aerials. Save the smashes to KO. She's not a character with a ton of KOing options like Dedede, she MUST save them all to have even a decent chance of KOing. Its why I don't use Sonic's F-smash save to KO.
D-smash works for punishing, but you can't combo out of it so you should work on punishing with tilts instead.
My Creations in Modnation Racers! Check zhem!
http://community.modnation.com/en-us/players/IvoYaridovich/creations







