Griffin said:
mrstickball said:
bbsin said:
ol.
No other dev in history has better car manufacturer relations than PD. The tracks in the GT series has always been more realistic than Forza's, the car movements, details and handling has always been more on point than Forza's. Forza has better A.I, online and customization options than GT. Either way, there's nothing "laughable" about thinking GT is a better series, most car enthuists play it and move reviewers has given the series better scores than Forza. Both games have their strong points, but GT has always been more realistic in terms of car details and handling than Forza. Ones that do not know much about Kazunori Yamauchi, PD, or just cars in general, are the ones that are likely to disagree.
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Forza Motorsports - 93.0% Average Rating
Forza Motorsports 2 - 90.0% Average Rating
Gran Turismo 3 A Spec - 94.3% Average Rating
Gran Turismo 4 - 89.1% Average Rating
Taking the last 2 franchise games, GT only has a higher review average of 0.2%. Replace GT3 with GT5p, and there is no actual comparison in which series the reviewers think is better.
As for attention to detail for racing physics, I guess my question would be "How can a game that pays no regard to crash physics, at all be considered the most accurate to date?"
Ultimately, what will matter is when GT5 and FM3 launch, so we can get an actual side by side comparison of the 2 newest racing sims on the market. It's hard to compare games when they're staggered so much.
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GT4 was viciously attacked by some reviewers thats why its average is so low. And the crash physics in Forza2 are laughable at best, and they have no real impact on the game. And each game has retarded AI so we can't compare that.
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And please can we never use aggregate scores again? There are so many crap sites that no one ever even heard included in the overall score that counting the average score from all of them is just retarded. Before the whole gamespot and gametrailers fiasco I used to look at them along with IGN for my gaming scores.
And I've said it before the crashing in Forza and other games is bullshit, that's fine for the internet keyboard warrior, but some of us want realistic physics, there's nothing realistic about those collisions in Forza, they are okay to be had in the game for amateurs, but if you're gonna put crashing and damage in your game for car enthusiasts, do it right.