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Parokki said:

The problem is that making games, especially HD ones with lots of content packed into little time, is horrendously expensive. Ever checked what you do for 75% of the time in those 50h+ jRPGs? Fight random monsters with precanned animations on prerendered backgrounds, and going through metric craptons of text they usually don't even bother to voice act.


Oblivion managed to do it, a person can easily spend between 100-200 hours in that game, it has no prerendered backgrounds, and it has lots of voice work.

I think a major problem though is that if a pure action games is really long it runs the risk of feeling like a chore to finish.  Also a problem I find with some action games is that they have a deep fighting system that the developers spent a significant amount of their development time on but that the majority of gamers likely never explore relying instead on a few key moves or just button mashing.