| Parokki said: The problem is that making games, especially HD ones with lots of content packed into little time, is horrendously expensive. Ever checked what you do for 75% of the time in those 50h+ jRPGs? Fight random monsters with precanned animations on prerendered backgrounds, and going through metric craptons of text they usually don't even bother to voice act. |
Oblivion managed to do it, a person can easily spend between 100-200 hours in that game, it has no prerendered backgrounds, and it has lots of voice work.
I think a major problem though is that if a pure action games is really long it runs the risk of feeling like a chore to finish. Also a problem I find with some action games is that they have a deep fighting system that the developers spent a significant amount of their development time on but that the majority of gamers likely never explore relying instead on a few key moves or just button mashing.







