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Valve is not tiny, but they're not EA either.

In order to port Left 4 Dead from PC to 360, they needed like 4 guys...just to work out controls, interfaces, and various technical steps. Generally though, they say, porting to the 360 is pretty much pushing a big red button and you're done...so why the hell wouldn't they give 360 owners a chance to play their games?

Now, the PS3. I don't why people throw around words like "bias" or "lazy" when it comes to larger videogame developer companies. If they can surely make money on a game, they're going to do it. If they could push a big red button to port to the PS3, they would.

But you can't...the PS3 is very different to develop for, and it simply requires a lot more people, a whole new team basically, to port to the PS3. Big huge companies can do this because they've got the resources and existing PS3 developers to do it. Developers that work on both 360 and PS3 games all the time won't have to put out much money to make multiplatform games...it will cost them more on the PS3 version though to be sure.  PC/360 developers would have to throw out a bunch of money on a game that might not make enough back.

I'm guessing it isn't a sure thing that if Valve hired a bunch of PS3 developers to port Left 4 Dead or work on TF2 content, that they'd get their money back...and the next Valve game will surely be a ways off, at least a year...why would they just throw money away?



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )