| Legend11 said: Sony is putting an amazing amount of resources into Killzone 2. There are more than 135 developers on the team producting it (not counting playtesters, etc) so it likely has one of the biggest teams ever producing a videogame. All that money and effort is to produce a game where they can say "Look at this, it looks better than anything on the 360, that's the power of the PS3". But I have to ask, how many developers are going to be willing to pour that much money into a third party game for the system? If it requires double the team size and increased cost to make a game that looks better (maybe only slightly better) than what can be done on the 360 what's the point? What if Gears of War 2 looks better than Killzone 2? I think the biggest problem with the PS3 is Cell. It requires developers to learn a new way of making games so it will likely take years before they begin to really tap the power of it and by then it's likely that the next generation of consoles will be on the horizon. Meanwhile the 360 which developers are able to program for more easily and without the major learning curve of the PS3 will likely see games using more of it's potential sooner. So which kind of system would you want? A system where more of it's potential can be used earlier in it's lifecycle so you get to enjoy that potential longer or one where you only get to see it's potential nearer the end of it's lifecycle? |
I think the hardest part about the ps3 is the spe's to develop for. Also what does wanting a system have to do with killzone 2? Killzone 2 has realistc movement, unlike unreal tournament 3, or gears of war. Epic stated they needed to bring out the most out of the 360 to make the 360 game of gears of war, I seriously doubt the secound will look any better. We just have to wait and see what happens.








