Grampy said:
Sorry epinefridis, but I find it rather stupid (and arrogant) to measure a game's quality on how few people can play it. Following your logic, If I were to write a game so difficult that nobody could play it at all, it would be the greatest game ever written.
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Who mentioned ANYTHING about quality??? Did I say anything about quality? I was talking about audience appeal and different (though not irrelevant) categories of consumers!! I didn't compare the games in terms of quality! How could I? They are totally different.
I guess you read what you wanna read...
What I'm sayin' is that: A HUGE Heavy Metal release will sell (WOULD sell back in the eighties anyway...) 2 million albums. A huge POP release would sell 20 million. Is this so hard to understand? And yes, of course, there would be consumers who would buy both (At least in the case of the games mentioned, I did)









