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nitekrawler1285 said:
Smashchu2 said:
SickleSigh said:

What makes you think Sony won't advertise this to the casual market? They have already invested in marketing for LBP and I'm guessing as we get closer to release LBP will have comercials. Sony is also looking to make Sackboy their mascot if the game gets good reviews.

It doesn't work like that, but first, let's back up.

First thing is stop using the word casual. What everyone is saying and meaning are very different things. Casual describes gamers who play lower-mid games, but more so as a small hobby. This may be someone who only plays for ~2 hours a day and plays games like Guitar Hero and Halo. What everyone means is non-gamers. These are people who do not play videos games, but it can also describe someone who just recently was introduced to games. These people play mainly low tier titles.

Now, the two games are in totally different leauge. Wii Music is not causal, but for non-gamers. This is why it is so easy and you can't mess up. It's just for the fun of playing an instrument. LBP is an upmarket game. What people forget is this: the game is about sharing (sending and receiving stages) which is definatly not for non-gamers. Heck, online in general is something that non-gamers won't like. "But what about Mario Kart Wii" you say. Mario Kart Wii wasn't totally focused on online. LBP requires it. In order to playb the real game, you need to be able to send and receive these stages. Now, while there is a main game, it still may not be a bridge. There comes into question the controlls (for instant, if there are too many items to menipulate like the jet pack, it might scare bridge gamers away), and how hard the levels may be (if memory servers, the developers boosted on the length and difficulty of some levels).

Now, the problem with you argument is that the PS3 is not at a mass amrket price. It is too expensive to reach the audience you think it is suppose to reach. Advertising it as a "bridge game" would be dumb. There isn't even anything to bridge on the PS3, so what's the good of making a game that casual, hardcore and non-gamers all like if the latter doesn't have the console.

In conclusion, LBP is not the bridge game people hope it will be. It wasn't designed with that in mind. When you first saw they game, did you think "Wow, my mom might actually like this"?. No, becuase you were focusing on the trading, graphics, and physics. These are the bread and butter of this title. It was never meant to be a bridge game. Someone thought that Sockboy might appeal in the same way other mascots have.

 

 

LBP does not require online. Stop stating that lie. It is a strong component of the game but one that can be completely ignored just like in MKWii. The focus of the game is sharing. Online is a major conponent, unlike other bridge games.

There are two buttons needed to play the game, jump(X) and hold things(R1 which i believe activates the jetpack).

As stated before the infinite respawn with plentiful checkpoints make it more accesable than NSMB and it's limited life based system. Dpes not work like that. Infinate lives and checkpoints mean nothing is the game is too frustrating. In fact, that may sollitify that the game is hard. NSMB was never incredibly difficult, thus, the lives. Infinate lives makes me think that this game is going to be hard in terms of level design. That will make all the difference.

Bridge games don't recieve any special type of advertising as far as i'm aware. All the earlier titles you mentioned as bridge games didn't get special bridge game advertising. It was a responce to someone who said the game would be advertised to non-gamers (or "casuals")

If you never make a game that they can enjoy then they will never see a reason to own your console. Nintendo was simply smart enough to sell the game with the system from the start so the reason was quite obvious.

PS3 isn't a mass market price. It will get there just as the 360 did. It would be nice to already have a library of interesting games for those who finally do decide to pick up the system when it is finally at that pricepoint instead of getting to that point and then slowly starting to release the games. Especially if casual and hardcore players will enjoy them in the meanwhile. The 360 isn't a mass market price either. It is still $350. Of course you can get one for $250, it is still going to confuse the hell out of customers (becuase there are 5 or 6 versions of the same exact thing).

Neither system has been mass makret. Evenm with the price, there are too many models and too few mass market games on the systems. They are high end gaming machines for high end gamers.

Ps. the first videos I saw focused on multiplayer. 2d platformer with multiplayer piqued my interest. Finding out about the creation and sharing is what drove me over the edge enough to want a PS3 now.

comments in bold.