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Its always tricky language when approaching such philosophies. Obviously there are elements where they are directly competing (3rd party support) but there are certain aspects where they are clearly on two seperate plateaus. I think this will be made more clear in hindsight but at the moment its really anyone's guess. Is this just big talk from a naive Nintendo or a unique way of circumventing the disruption markets of the 360 and PS3? Only time will tell.