SmokedHostage said:
The central gameplay mechanic is using a small sack creature in a 2D sidescrolling fashion to complete tasks, platform jumping/boss fighting/riding vechiles, to go from one end of a level to another. It's pseudo-SMB because Sackboy's chief form of action seems to be jumping accompanied by grabbing devices to complete these tasks.
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A 2d platformer then. Well that's fine, sounds good and looks great.... for the traditional market. I don't see the new market buying PS3 for this game.
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