Soma said:
Well, if players have to make levels, etc. then I don't think a lot of "casual" players will be interested in it. I thought casual players preferred Pick up'n play games. Even some traditional players don't like Creating/Editing things. Hmm don't know, I need to see some videos first.
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The central gameplay mechanic is using a small sack creature in a 2D sidescrolling fashion to complete tasks, platform jumping/boss fighting/riding vechiles, to go from one end of a level to another.
It's pseudo-SMB because Sackboy's chief form of action seems to be jumping accompanied by grabbing devices to complete these tasks.
Pixel Art can be fun.







